
Most data about the template will be cleared, but the level of the road and DLC requirements are preserved.

The post-build script in the Visual Studio project file does this automaticaly, if the DLL file is compiled from source. The compiled file needs to be placed in C:\Users\%USERNAME%\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\RoadImporter\. The mod is to be installed the same as a local mod in the game, but it also keeps its own data. The mod reads FBX/OBJ models and XML files containing parameters for the road to make CRP assets in the road editor. Automated road asset creation utilities for Cities: Skylines.
